using System.Collections.Generic;
using Newtonsoft.Json;

namespace Unity.Ugc.Model
{
    public class PassportCustomError
    {
        [JsonProperty(PropertyName = "code")]
        public int Code;

        [JsonProperty(PropertyName = "message")]
        public string Message;

        [JsonProperty(PropertyName = "passportErrorCode")]
        public int DetailCode;
        
        public PassportCustomError()
        {
            Code = 0;
            Message = "";
            DetailCode = 0;
        }
    }
}