﻿using Newtonsoft.Json;

namespace Unity.Ugc.Model
{
    public class SubmitVersionRequest
    { 
        [JsonProperty(PropertyName = "version")]
        public string Version { get; set; }
        
        [JsonProperty(PropertyName = "version_desc")]
        public string VersionDesc { get; set; }
        
        public SubmitVersionRequest()
        {
            Version = "";
            VersionDesc = "";
        }
    }
}