﻿using Newtonsoft.Json;

namespace Unity.Ugc.Model
{
    public class CreateModRequest
    {
        [JsonProperty(PropertyName = "name")]
        public string Name { get; set; }
        
        [JsonProperty(PropertyName = "author")]
        public string Author { get; set; }

        [JsonProperty(PropertyName = "description")]
        public string Description { get; set; }
        
        public CreateModRequest()
        {
            Name = "";
            Author = "";
            Description = "";
        }
    }
}