using Newtonsoft.Json;

namespace Unity.Ugc.Model
{
    public class RefreshAccessTokenRequest
    {
        [JsonProperty(PropertyName = "accessToken")]
        public string AccessToken { get; set; }

        [JsonProperty(PropertyName = "refreshToken")]
        public string RefreshToken { get; set; }
        
        public RefreshAccessTokenRequest()
        {
            AccessToken = "";
            RefreshToken = "";
        }
    }
}